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"pov sdl" is Pov sdk?
Thanks, I'll take a look at Moray, and for the lighting stuff I think with
the time ans the mistakes I will try to get more intuitive for the effects
and properties of each component...
news:40879311$1@news.povray.org...
>
> "Rodrigo Almeida" <rod### [at] hotmailcom> wrote in message
> news:40865001@news.povray.org...
> >
> > - Is Pov-Ray capable to REALLY predict (I'm not demanding 100% realism)
the
> > illumination of a building (or one of its pieces) if I mix the
raytracing
> > and radiosity methods? The textures and the materials work fine in this
> > approach?
> >
>
> In the absence of any other reply, I'd offer a tentative yes to this. The
> complication IMHO is that there is no obvious way to know what the
realistic
> finish would be to simulate the real-life radiosity of any particular
material -
> e.g. if you want to simulate concrete, what value of diffuse and amibient
should
> you use?
>
> > - Suggestions of other softwres to support POV-RAY modeling of the
scene?
>
> I believe you've already been pointed at some autocad->pov tools - you
might
> take a look at moray if you want to model other aspects of the scene, but
the
> pov sdl is really the way to go - it will give you far better access to
macros
> and utilities written by others, and far better control in the long run.
>
> > - Any Methodology to the process? (maybe someone in the list works with
> > similar stuff)
>
> iirc there is a pov-user who does some very impressive architectural
renderings
> using pov - anyone have a name? a link?
>
>
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